Soviet Unit Summary
Conscript: These standard Soviet infantrymen are cheap to produce, making them perfect for en masse attacks. Bum-rush the showski, comrade.
Engineer: These highly trained technicians may be defenseless on the battlefield, but they're indoorsy types anyway: Engineers can capture enemy buildings, heal friendly buildings, detect and disarm Ivan bombs.
Attack Dog: Unlike humans, attack dogs, with their canny sense of smell, can detect disguised units such as spies. Their bite is as bad as their bark: they can take out infantry with one lunge.
Heavy Tank: This standard tank has no bells or whistles, but can easily punch through defensive lines when fortified with conscripts.
Half Track: This anti-infantry/anti-air APC is Russia's way of fighting air pollution -- in other words, U.S. air strikes. Also, it can also carry infantry, getting them around the map in style.
V3 Rocket Launcher: This piece of artillery is all about spreading the love: its wide range of splash damage is a bane to massed units.
Kirov Airship: This surprisingly well-armored blimp boasts monster iron bombs that are excellent for intensive attacks against bases; better yet, the Kirov never needs to re-arm.
Desolator: These radiation-spewing soldiers got a real bad case of the cooties, turning terrain into impassable wastelands to thwart enemy movement.
Tesla Trooper: The Telsa Trooper has a thing for tanks -- destroying them, that is. Tesla Troopers can also power up Tesla Coil attacks for some extra zap.
MCV: The roving workhouse of the Soviet army, this vehicle plants the seed from which pretty Red flowers -- i.e., Soviet bases -- grow.
War-Miner: This standard ore collector doesn't need backup: it carries a powerful 20mm cannon that can put the hurt on infantry and light vehicles.
Terror Drone: The Terror Drone is a gremlin-like robot that scurries into enemy vehicles; once inside, it deploys some high-tech saws to slice and dice the enemy unit.
Apocalypse Tank: This juggernaut of a tank relies on brute force to get the job done, pummelling enemy walls, pill-boxes and sentry guns. Its air attack is equally vicious.
Crazy Ivan: The resourceful Ivan can plant a bomb on anything in the game -- even cows (call it the McBomb). When he's deployed, things go boom, fall down. When upgraded to Chrono Ivan, he's got time on his side, "chronoing" around the map to do his dirty work.
Yuri: Having graduated beyond bending silverware, Yuri can mind-control a single enemy unit, or -- if he's taken his Gingko -- deploy to give off a psychic wave that kills all infantry in the area (except units immune to psionics). A Yuri Prime upgrade increases the range of his mind-control ability.
Armored Transport: Get on the bus: This transport vehicle can carry 10 infantry or two vehicles each, adding extra mobility to Soviet forces.
Typhoon Attack Sub: This Soviet naval raider stays submerged -- and usually undetected -- when moving around. Its torpedoes turn naval targets into flotsam fast.
Dreadnought: This powerful Soviet warship fires nasty long-range missiles which are vulnerable to AA weapons.
Giant Squid: Never big fans of sushi, the Soviets use these mind-controlled creatures of the deep to latch onto enemy ships to slow them down or even drag them under. Squid are a useful defense against Allied SEALs and Dolphins.
Flak Trooper: This unit specializes in blowing a different brand of chunks; the shrapnel-shooting Flak Trooper is effective against air units as well as ground infantry.
Flak Track: This flak-firing vehicle can pound ground infantry and air units, as well as carry a full complement of grunts.
Sea Scorpion: A swift anti-air speedboat.
Tesla Tank: The Ukrainians have long been the most advanced users of Tesla's super-science. Their invention and use of the Tesla Tank gives them a decisive advantage on the battle field, allowing them to combine the effects of the Rhino Heavy Tank and the Tesla Trooper into a single unit.
Soviet Building Summary
Tesla Reactor: The standard Soviet power plant that fuels the Red war machine.
Refinery: The place where is Ore is brought to be turned into credits. Comes with one ore truck with the option to build more. More ore trucks mean more credits. More credits mean more toys.
Barracks: The training facility for soldiers.
War Factory: The place where Vehicle units are made. The Soviet War Factory also has the ability to launch Airships.
Naval Yard: The construction facility where Naval units are made.
Nuclear Reactor: A Soviet Advanced Power Plant produces a high rate of power. When it explodes, run for cover: radiation spreads fast.
Battle Lab: A specialized lab that gives the Soviets access to a number of advanced units and buildings.
Service Depot: Here, Soviet units can repair damaged vehicles.
Radar Tower: A tall tower with a powerful sweep that lets the Soviets keep their eye on the world.
Cloning Vats (TBD structure): Honey, we're having twins: Whenever the player builds an infantry unit, another pops out at the Cloning Vats.
Fortress Walls: These tried-and-true walls block enemy ground movement, and can be built quickly.
Sentry Gun: This small robotic drone is the perfect defense against encroaching enemy infantry.
Flak Cannon: Fly the not-so-friendly skies: The Flak Cannon fires bursts of flak at enemy aircraft.
Tesla Coil: This powerful defense weapon requires considerable power, but it's worth the investment: it devastates ground units with a powerful bolt of electricity. Imagine a thousand forks jammed into a thousand outlets.
Nuclear Missile Silo: Know nukes: This structure is required to get the Nuclear Missile. When a nuke is under construction, all players are notified, and they'd better run for cover: if the explosion doesn't get 'em, the green fallout will.
Psychic Sensor: The Psychic Hotline of World War, this future-seeing sensor detects enemy troop movements, super weapon attacks and enemy attacks that occur within its sensor radius.
Iron Curtain: The Iron Curtain is a powerful force-field that can make all ground units and/or buildings within its 3x3 grid immune to attack for 45 seconds. This ability does not affect units in the air or under the water. Infantry hit by the Iron Curtain are turned into human toast and die screaming.
Construction Yard:
The Construction Yard is the foundation of all Soviet and Allied bases.
Blog Archive
A Soviet View of the War
We are defeated. Stalin is dead, and The Motherland of Russia now sits in subdued silence, stripped of its glory. General Romanov, current leader of the Russian people, has been hand-picked by American intelligence operations as the perfect puppet dictator, a mere pawn to U.S. interests.
Or so he appears to be.
In the press, he's portrayed as the consummate politician, earning the love of his people and the respect of the West as a leader of the new World Socialist Alliance, an innocuous organization that gives financial aid to developing countries -- the U.S.-friendly World Socialist Alliance family includes key Latin American countries, as well as Mexico.
But a fire burns within General Romanov: a thirst for vengeance, an outrage at seeing his homeland crushed by the decadent empire of the West. He can't forget the war; it's branded on his childhood memories: the air strikes, the infantry trotting through the snowy streets, the factories exploding in orange blossoms of terrible flame. The memories won't die, and neither will the hatred. As he grew up -- descendant of the old czarist aristocracy -- he has thought of little else but revenge. For years, he's nurtured maniacal dreams of rebuilding the Soviet superpower. Part czarist, part Communist, all madman, Romanov plots in secret to strike back at the United States, once and for all.
He has allies: his World Socialist Alliance is, in fact, a puppet organization that cloaks a more ominous agenda: the development of a global network of communist allies who are united in their cause of bringing America to its knees. In addition to the network, he also has technology. Romanov has been secretly building an army trained in the art of mind control. Building upon methods explored by the Stalin regime, Romanov has perfected the art of psychically enhanced warfare. His troops are a force in their own right; but, powered by Psychic Beacons, their thoughts are their most formidable weapons.
When civil war breaks out in Mexico, Romanov's army moves in to protect WSA interests, as expected. But it's a ruse, a front behind which Romanov can set up his army of psychically enhanced war machines. Knocking out American early-warning defense systems -- and the country's nuclear arsenal -- by using mind control, Romanov orchestrates a swift U.S. invasion. Key cities fall by the hour -- San Francisco, New York, Washington D.C. -- as Romanov's psychic strike force deploys its mind-control beacons further and further into U.S. soil.
Romanov doesn't want to destroy the U.S. -- no, his thirst for vengeance is tempered by cunning: he wants nothing less than full control of the country's infrastructure, defense and resources. The U.S. will pay for its destruction of the U.S.S.R. by becoming its first -- and largest -- colony. Once the mighty U.S. has fallen there will be nothing barring his way to total world domination.
All is well in the Land of the Free. Since the decisive defeat of the Soviets and the death of Stalin years ago, Europe has been rebuilt. The Americans have joined the Allied Alliance and have savored the fruits of freedom: apple pie, baseball, and amber waves of grain. Allied intelligence operations, ever wary of the Russian threat since the war, have installed a puppet dictator in Russia: General Romanov, head of the harmless World Socialist Alliance.
The U.S. Department of Defense thinks little of a civil war that suddenly breaks out in Mexico. For a long time, communist factions have stirred up trouble in the northern region, and it's considered routine when Romanov's forces move in to quell the unrest and restore order to their fellow WSA member country.
But strange things start happening to unsettle the complacent U.S. empire. Soon, the country's early-warning defense system shuts down. Hurrying to diagnose the problem, The Pentagon doesn't suspect Romanov might be the culprit until news reports begin trickling in. These reports tell of Russian troops spilling into Texas, New York and California and establishing mysterious beacons at their gradually encroaching outposts. Civilians report cases of severe headaches and numbness, and those municipalities nearest the beacons relate that some citizens are falling into a zombie-like state of submission. There are even reports of American civilians taking up arms along with the Soviet troops, forsaking their homeland for the Mother Russia.
The President immediately declares war against the Russian army. The Pentagon moves for a decisive, contained nuclear strike to destroy the central base. The red phone rings in the War Room. The Secretary of War issues the final order. The button is pressed.
Nothing happens.
America's nuclear missiles sit useless in their silos. By now, intelligence sources confirm the worst suspicions: Romanov has orchestrated a strike against the U.S., using the most mysterious -- and terrifying -- technology to date: psychically-enhanced troops whose minds are as deadly as their AK-47s. Further reports verge on the fantastic. Giant squids have attacked key U.S. battlecruisers off the California coast. Zombie-like cows, laden with high-tech explosive devices, are converging en masse on the Alamo Air Force Base in Texas.
Rallying the allies and its own Army and Air Force -- as well as a few technological marvels of its own -- the U.S. prepares to fight a war that will determine the fate of the country: Stars and Stripes forever, or the hammer and sickle flying, wickedly triumphant, over U.S. soil?
The U.S. Department of Defense thinks little of a civil war that suddenly breaks out in Mexico. For a long time, communist factions have stirred up trouble in the northern region, and it's considered routine when Romanov's forces move in to quell the unrest and restore order to their fellow WSA member country.
But strange things start happening to unsettle the complacent U.S. empire. Soon, the country's early-warning defense system shuts down. Hurrying to diagnose the problem, The Pentagon doesn't suspect Romanov might be the culprit until news reports begin trickling in. These reports tell of Russian troops spilling into Texas, New York and California and establishing mysterious beacons at their gradually encroaching outposts. Civilians report cases of severe headaches and numbness, and those municipalities nearest the beacons relate that some citizens are falling into a zombie-like state of submission. There are even reports of American civilians taking up arms along with the Soviet troops, forsaking their homeland for the Mother Russia.
The President immediately declares war against the Russian army. The Pentagon moves for a decisive, contained nuclear strike to destroy the central base. The red phone rings in the War Room. The Secretary of War issues the final order. The button is pressed.
Nothing happens.
America's nuclear missiles sit useless in their silos. By now, intelligence sources confirm the worst suspicions: Romanov has orchestrated a strike against the U.S., using the most mysterious -- and terrifying -- technology to date: psychically-enhanced troops whose minds are as deadly as their AK-47s. Further reports verge on the fantastic. Giant squids have attacked key U.S. battlecruisers off the California coast. Zombie-like cows, laden with high-tech explosive devices, are converging en masse on the Alamo Air Force Base in Texas.
Rallying the allies and its own Army and Air Force -- as well as a few technological marvels of its own -- the U.S. prepares to fight a war that will determine the fate of the country: Stars and Stripes forever, or the hammer and sickle flying, wickedly triumphant, over U.S. soil?
Subscribe to:
Posts (Atom)